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My good friend, Chauncey, bless his soul, requested that the
first review on this blog focus on a little early 2000’s film called Atlantis:
The Lost Empire. Naturally, this fascinated the hell out of me, because I
certainly had thoughts about Disney I was holding on the table for later, and
now would be a good chance to kick things off, no?
Without any further ado, let’s get started on the beast that
is Atlantis: The Lost Empire, and god almighty, is it an intimidating beast.
Disney has always tried to appeal towards the seemingly inhospitable market
that is teenage boys, but for some reason, they decided to go completely
overboard with Atlantis. It’s a mixture of a lot of things I’ve seen before – I
picked up on traces of The Black Cauldron, Stargate, Blade Runner, and Indiana
Jones as I watched and rewatched the movie. You’d be a liar to say that all of
these elements coming together isn’t fascinating, and worth checking out to see
if the ingredients all come together in one epic, sci-fi dish. But do they?
The instigator for all of this stuff begins with the life of
Milo Thatch, a stereotypically nerdy linguist whose motivation
is to find the lost city of Atlantis, which his grandfather had previously
tried to find but to no avail. Milo thinks he’s onto something but the
intellectual minds of early 1900’s Washington D.C. aren’t having any of it, and
Milo returns home humiliated once again. However, the time of setbacks is
almost over, as Milo is soon taken to the mansion of Mr. Preston Whitmore, who
apparently knew Milo’s grandfather quite well. He has, in fact, found something
called the Shepherd’s Journal, which pinpoints the location of Atlantis; since
Milo is one of the only people who can thoroughly understand written Atlantean,
language only he can decipher what the journal means. Whitmore and Milo waste
no time in trying to search for the underwater kingdom, slapping together a
crew of mercenaries and putting them all aboard a futuristic submarine. They
all dick around for a while before managing to find Atlantis, a civilization
endangered by the threat of a faltering power source. The Atlantean Princess,
Kida, asks for Milo’s assistance in figuring out what’s wrong, and eventually
the mercenary crew turns on Milo to steal and illegally sell the power source
(because having a trustworthy mercenary crew is apparently an oxymoron). Angst,
shenanigans, and grotesque violence ensue, and the day is saved. Woo-hoo.
Augh, Christ. Part of the problem with Atlantis’s plot is
how unfocused and straight-up flimsy it is. It can range from incoherent to
one-note to unnecessarily dark, all at completely random intervals. This is a
problem – rather than having a complex yet lucid and well-defined story that
juggles mythology with character drama and themes about morality and greed,
Atlantis decides to use these elements whenever it damn well pleases, praying
to God they work. It is the literal definition of throwing crap on a canvas and
hoping something succeeds. Occasionally, it does succeed; the culture of
Atlantis is honestly fascinating as hell, but the film never expounds on
something interesting. How do the civilians feel about being separated from the
rest of the world, about their decaying city, about these strange foreigners
who apparently know quite a bit about them? The film never explains; these
aspects would have been far more interesting than the film’s overhauled third
act. The film doesn’t really expound on how its main protagonists, Milo and
Kida (i.e. the only ones we should care about) feel about the circumstances
either, which makes the entire story feel very contrived.
And yes, the characters are absolutely atrocious as well. I
am willing to give Milo and Kida a pass; their character designs mark them out
as very distinct personalities, the former shy yet bold and daring, the latter
bright-eyed and wise yet uncertain, and they have very strong performances from
their voice actors. Everyone else, however, are either incredibly one-note,
inconsistent, or plain uninteresting. The mercenary crew in particular is a
ragtag assembly of impressively racist and sexist stereotypes; you’ve got the
dumb black guy, the creepy short guy, the spunky mechanic, the crabby old
bitch, et cetera ad nauseum. Films, as a whole, don’t have a ton of free time
to fully flesh out characters, but if the writers were aware of this, why have
so many characters to begin with? We’re also supposed to believe this mercenary
crew are an ensemble, judged as secondary protagonists whom we should care
about. There’s absolutely nothing to care about. What is the character
resolution going to be? Why should we care? Likable and distinctive as Milo and
Kida are, they aren’t strong enough to support an entire film, and the villains
of the story are incredibly weak and undefined as well, so the need for strong
secondary characters is all the more present. The plot doesn’t handle these
characters very well, either. Only Milo and Kida’s motivations (and at one
point, the villain’s, but it’s such a cliché, out-of-left-field motivation) are
clear. Everyone else? They’re just there because the story dictated so.
In addition, as interesting as the whole dramatic European
steampunk flair is, nothing in the film ever clicks. Atlantis is full of little
bits of wonderful creativity and imagination that never ever come together in a
coherent, intelligent way. Combining futuristic technology with an outdated
world is something that has been done many times before, and it has been done
better. Blade Runner did a great job with this idea; the combination of the
rough, poor streets of Japan and the sleek, futuristic world of tech noir
mythology was incredibly natural and well-suited to the film’s environment. In
Atlantis, it feels like it’s there because it looks cool. We have nothing else
to go with beyond that. Did the seven writers of the film ever once stop to ask
themselves: “Why? Why this? Why that? Why?” Even the comic book-esque character
design screams “poser”; while an interesting direction for the Disney animators
to take, the characters look really hideous at certain intervals, almost
inhuman; they’re composed of perpetually tight, sharp lines and straight angles
and they look absolutely miserable.
The animation isn't even particularly smooth. There are parts when it looks good, but other parts where the characters and environment are full of stiff, unnatural movements. I primarily blame that on the poor character design, however; after all, Disney are professionals.
So, the ultimate question is: “What went wrong?” Atlantis is
very grim, anarchic in its storytelling, featuring little to no interesting
characters, an undefined world, topped off with some of the most atrocious and
inconsistent character design I’ve ever seen in a Disney film; it was not a financial nor critical hit, and I can easily see why. I believe the
answer to the question above is simple: Atlantis is a beautiful case of trying too hard. It wants so
badly to appeal to everyone, especially its target audience of teenage boys and
young men, so it decides it will have everything. Explosions, weird culture,
romance, supernatural stuff, all kinds of things would be great if they all
worked together, and they straight up don’t. Perhaps I need to rewatch it again and try to follow exactly where the plot goes and find any additional merits, but as it stands this is my least favorite Disney film ever.
What can I say? It's a masterpiece! 10/10!
(3/10.)
I meant to comment on more things, like the jarring plot holes or its constant stretching of disbelief (Atlanteans forgetting how to read entirely within a generation? Bullshit) or how it jarringly meshes unfunny comedy with sudden drama (when it gets dark, it gets dark hella fast, with no warning) but then it would be a short film in itself. This one's for you, Chaunce.
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