Friday, October 16, 2015

Why Skies of Arcadia Is Almost Perfect



Skies of Arcadia (Dreamcast, Gamecube) is my favorite role-playing game of all time, and possibly my very favorite game of all time; at the very least, it’s in my top five for sure. It’s often compared to games such as Final Fantasy 7, Tales of Symphonia, Grandia 2, and Evolution 2: Far Off Province; Skies of Arcadia seems to have the best critical reception of any of these series, holding a near-perfect 93 on Metacritic. It was a critical powerhouse but a commercial failure, due to the Dreamcast’s lack of lasting success and the Gamecube version’s poorly-handled release. The critical success of the game implies that there’s something about it that separates it from the others; that “something” is the game’s optimistic charm.



By all means, Skies of Arcadia should not work as well as it does. The entire story is a mashup of many standard fantasy and video game clichés, and I began getting the feeling that I’ve heard and seen a lot of what happened in the story before in other forms of media. I mean, hell:
·        A ragtag band of young heroes searching for magical artifacts to save the world.
·        Over-the-top, evil villains trying to collect the artifacts as well to rule the world.
·        Said magical artifacts are conveniently located in environments that fit their color / properties.
·        Monsters and various creatures give the heroes trouble over the course of their journey.
·        Technologically-advanced, powerful evil empire.
·        Nice morals about the power of love and acceptance of others.
·        A high emphasis on adventure and exploration to distant lands.
·        Magic and weapons work side-by-side in combat.
·        Turn-based combat system.
·        PIRATES.

Sound familiar to a billion other things you’ve seen before? You aren’t alone. But what really makes Skies of Arcadia special is how it utilizes every single one of these tropes in a way that is incredibly refreshing and uplifting. The surprising success of the gloomy, angsty Final Fantasy 7 on the Playstation had led to a large fleet of copycats trying to imitate what Final Fantasy 7 did in the hopes of achieving the same amount of success; such examples are Planescape: Torment, Panzer Dragoon Saga, Xenogears. Skies of Arcadia ranks pretty low on the “dark and edgy” scale; it is one of the brightest, most optimistic things I’ve ever seen, and it comes off as more of a reconstruction of the classic RPG formula rather than a brooding deconstruction. Yes, it’s cheesy, and hammy, and clichéd, but the game itself is far more than the sum of its parts.



And that’s not even to say Skies of Arcadia is devoid of original or decent writing; it’s superbly-written. The way that it builds up its world is absolutely genius. Although the story itself is intentionally linear and unchangeable, there is quite a lot to do within that linear timeframe because of the emphasis on adventure and exploration. It’s a world set in the sky, and the possibilities for that are never-ending. It boasts one of the most completely realized worlds I’ve seen in anything, video gaming or otherwise, and it gets you emotionally and aesthetically involved in the storyline. Furthering this appeal is the game’s cast of discrete yet personable characters; there’s someone you’re bound to like in this game, be it the bright-faced, adventurous Vyse, the spunky Aika, the timid and mysterious Fina, the ambitious, soulful Enrique, or the inside-and-out tough Drachma and the playful flirt Gilder. They give Arcadia the strong human spine it needs for its enormous action and circumstances to be emotionally involving on top of being technically impressive.



The combat system is also really great, speaking of technicality. It’s not that the combat is particularly deep, tactical, or hard to master; it’s actually really straightforward, turn-based combat. But it’s the simple fact that the combat just feels exhilarating. The big boss battles in Skies of Arcadia have a huge sense of grandeur, and you want to win the battles, not just push through them in the hopes that you can level up; you want to succeed. There’s a fair amount of strategy and organization put into the combat mechanics - hardly the stuff of intense analysis and complexity but impressively nuanced and thoughtful. On the harder battles, you really have to think about your moves, and whenever they work in your favor, it feels incredibly satisfying. The attacks have serious weight to them, with a lot of pretty visuals, impactful sound effects, and fast movement. It’s incredibly shallow entertainment, action with no purpose other than looking really cool, but it’s incredibly effective entertainment, too.




It’s for these reasons that I can pour so much time and energy into Skies of Arcadia. I’m willing to overlook the few flaws it has – the ridiculously random encounter rate, occasionally contrived plot points, hiccups in visuals or animations – because they’re irrelevant when you have something as fucking awesome as Skies of Arcadia. It’s the feel of the game that makes it work; not the technicality, or the detail, or even the look of the game, but the way that the story, characters, gameplay, and aesthetics make me feel. Out of the countless JRPGs produced in the late 90’s – mid 2000’s, there are only a few genuine works of art, and Arcadia’s one of them.



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