Infodumps are atrocious. An Infodump is defined by TV Tropes
as “a type of Exposition that is particularly long or wordy. Although it can be
done in a way that is un-intrusive or entertaining, most are obvious,
intrusive, patronizing, and sometimes downright boring,” and god almighty, I
don’t think there’s a better explanation out there. While exposition is
absolutely necessary to figure out what the hell’s going on in a story, why
certain things are the way they are, it’s often used badly, leading to long
bouts of expositing ideas and scenarios that make you suffer. If you ever hear
the words “As you know” or, “you may remember”, skip ahead or just turn off
whatever you were watching or playing. That’s just lazy writing. But since
exposition is a necessary evil, you have to wonder: “how do I do it right”?
Well, you can’t opt out of it; a good story needs to have some
exposition (which is an account of events or goings-on in a story); while it
isn’t a pre-requisite, there hasn’t been a decent or coherent story without
one. If you have a simple story and a simple world built around it, then a good
old “Once Upon A Time” scenario works. Beauty and the Beast (the Disney one) is
a film that does this pretty perfectly. It uses beautiful visual cues involving
a castle’s stained-glass windows, uses clear-cut, straightforward words to
describe the backstory of the castle, and it doesn’t overstay its welcome; this
narration segues perfectly into the introduction scene of heroine Belle, which
is built around a huge musical number that gives an entertaining insight into
Belle’s character, how her character is perceived, and the village in which she
lives. So far, we have two forms of exposition that work perfectly; the “Once
Upon A Time” introduction, and exposition through music that is both fun to
listen to and narratively insightful, providing a wealth of information about
the characters and setting in about five minutes. It keeps the action going,
and it’s just brilliant direction.
Indeed, the lack of action and movement is the reason an
Infodump can suck so much; it’s boring! There is a scene from a contemptible
show called Sword Art Online that vomits forth information for a solid eleven
minutes. While that in itself is a sin, the scene is further dragged down by
the unbelievably boring visuals. It’s literally just two men sitting down in a
restaurant and talking, with occasional shots of their cake or a laptop. Sound boring
on paper? It’s even worse on screen. It’s just eleven minutes of pouring forth
information nobody’s going to remember perfectly without re-watching the scene
a second time, which means slogging through another eleven minutes of that shit,
and maybe even more.
A lack of intriguing visuals, character interaction, or anything actually interesting happening on screen.Great mix. |
To steal from Lifetips: “Exposition should be doled out on a
"need to know" basis. Give the reader only as much as he needs to
know right now in order to understand the story.” That’s Show Don’t Tell 101.
Neon Genesis Evangelion is a show that used exposition perfectly; it gave us
hints, just subtle hints, brief snippets of information to tell us just what’s
going on, simultaneously providing answers and bringing up more questions that
would come to be addressed in the final episodes and follow-up film. All of
those hints and clues come together to form something that is, for the most
part, a fully-realized world; when it wasn’t using narrative cues to tell us
about the story, it used visual cues and sharp direction. Books can do the same
thing by implying a conversation rather than showing the entirety of it, which
would speed up the story and (hopefully) keep it from being too long or
redundant. Dialogue is always important, but too much dialogue is gratuitous.
- - Emperor Joseph II, Amadeus (1984)
But if you absolutely have to exposit information directly,
keep it short and simple. Have it be about a topic that addresses a particular
concern about the world and characters, but not all of the concerns. From
Skies of Arcadia:
Fina: Um...
excuse me, but I have a question. What exactly is an Air... Air Pirate?
Aika:
What? You were out sailing all by yourself and you don't know what Air Pirates
are?
Fina:
Oh... I... I'm sorry... it's my first time travelling.
Vyse:
Basically, Air Pirates are sailors that attack other ships and steal their
cargo.
Fina:
Attack?!
Aika: You
don't have to worry about us. We're "Blue Rogues." See, Air Pirates
are divided into two factions: The Blue Rogues and the Black Pirates. The Black
Pirates will attack anything in the sky... especially merchant vessels and
unarmed ships. However, we Blue Rogues only take cargo from armed ships, especially
the Imperial Armada.
Vyse: We
rob from the rich and keep the gold. But we use the gold to save people that
need our help. That's why we helped you. Don't worry, we aren't trying to
kidnap you or anything. Just relax and enjoy the trip.
See? Short, sweet, insightful. It could have gone on for
much longer, like explaining exactly what the “Imperial Armada” is and who’s in
it, how the rivalry and divide between the Rouges and Pirates occurred, but
none of that was necessary to the question Fina posed, so none of it showed up.
So there you have it. The creed of exposition is: “Show, Don’t
Tell, but if you have to tell, keep it brief and relevant.” Don’t just vomit
forth information; it’s like ripping a band-aid off. Leave small pieces of
exposition or information-exchanging here and there so that it all adds up by the
end of the story. A scavenger hunt would be no fun if all the treasure was just
hidden in one place, and the same can apply to storytelling.
That’s about all. 'Til next time.
No comments:
Post a Comment